Well, by now you know the result of the Apple-Samsung trial…if you follow technology at all. I am working on my response, but anger still runs pretty deep, so we’ll leave this image up here. It pretty much sums up my feelings succinctly.
So last weekend I came across this quote from Tim O’Reilly, someone I really trust to tell the truth, either way, on technology. This was in regards to all the talk on the Apple vs. Samsung trial. More will be coming, but this definitely represents my feelings all along the way that NO ONE could create any new technology from the ground up without ‘borrowing’ from others.
I agree with your basic point here, but your historical analogy for Apple stretches the facts pretty far. There are decades between Apple’s near-death experience after Windows rather than the Mac dominated the windows and mouse paradigm, and their resurgence with Mac OS X, then the iPhone.
But it’s very true that Apple didn’t lose out to Microsoft because of copying. In fact, the original Mac interface was itself inspired by the Xerox Alto and other work at PARC. That’s the real disingenuous part of Apple’s argument. They copied from Xerox, and the Microsoft copied from them. But in each case, it was execution (and business model) that made the difference.
Anyone remember the old Roller Coaster Tycoon games? I LOVED them! As an avid roller coaster fan, building my own amusement park represented the next logical step. I could manage money, build coasters and ride to meet the desires of my ‘guests,’ all within a safe simulation. So of course I used it when I taught. Students received ‘free play’ on it at times, at other times, I put groups on it and gave a scenario. I definitely think this improved collaboration and critical thinking.
So…how about the tablets? Any good apps similar? Well, no Roller Coaster Tycoon that I could find, but I did find Rollercoaster Designer. Much, much more simplistic, but I believe the physics and problem solving come in nicely. You are presented with starting flag and an ending flag at the other side of the screen. You see so many coins your coaster must pass through to ‘win’ the stage. Your job is to design a coaster to stay on the tracks, get the coins, and make it to the other side. And if you can get hearts from your riders, even better. You may have lift hills. You may need a loop. But just keep the coaster on the tracks! My girl and I crashed many a coaster as we played.
I like problem solving games like this. They may not always neatly fall in a school subject like Math or Literature, but they help establish critical thinking. Collaboration. Planning. I would definitely find times to use this in my classroom.
Find it for Android at the Play Store:
Not sure if that’s the relevant question these days. I think ‘when’ are you going BYOD is more relevant. Regardless, a good infographic to consider:
So I always share things from the Free Technology for Teachers site. (Click here for that site). One thing I saw there recently is a shared document of tips for new teachers he crowdsourced to generate. He ended up with 43 tips that I will share:
It includes some great tips for not only new teachers, but great reminders/ideas for the rest of us. My favorite:
Don’t be afraid to create the most amazing lesson plan and promptly throw it in the recycling bin when you see it isn’t working.
Yeah, how often have we all done this. Whether we integrated technology, brought in a special guest, or prepared a great activity–things do fail. And if you can move on easily, all the better.
Good luck in the new school year to you all!